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If you beat a stage by using continues, you only get to keep the things you collected with the credit you used to reach the end - every time you die, you lose everything you'd collected with that credit. But here's the twist - things only get saved into the albums if you keep them all the way through a stage without dying. From the menu screen you can keep track (via two Pokedex-type albums) of the prisoners you've freed, and the cards you've collected. The first time you collect a particular bonus item, the game will pause and tell you you've collected that item's "card".
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There's a reason for this, and it's the core gameplay mechanic of Metal Slug Advance.Īs is traditional, as you progress through the stages you can free captured prisoners, who reward you with powerups or bonus items. However, if you quit back to the menu and then restart, you can only resume from the beginning of a stage. When you die (normally three hits on your life bar, but different things do differing amounts of damage), you can continue from the start of the section you were in. MSA comprises five main stages, each divided into several short sections. You might at this point be wondering "Whuh?", so it's lucky that the whole thing's going to be explained immediately following the screenshot below.Ĭoncentrating on shooting an annoying wasp, Walter missed the more dangerous target. You can actually "complete" the game in about two hours or even less, but it's possible to finish it - that is, to see the end credits - with, effectively, a score of 0%. The challenge is no longer to get to the end, or to amass the highest possible score with one credit. MSA is only superficially a platforms-and-shooting game - in structure, it's more like Pokemon. The reason for these alterations, which at first appear to fly in the face of what Metal Slug has always been about, is that this is not an arcade game. Your reporter will pause here for a moment while readers have a nice sit down and catch their breath. In Metal Slug Advance there is no scoring, and you have a life bar. While at first glance MSA looks like your everyday bog-standard Metal Slug, it's actually a completely different little beastie, so let's jump straight in and explain the major changes, two of which WoS's most eagle-eyed viewers may have spotted from the screenshot above. That shield bloke's in for a nasty shock if he turns round. And, for once, your oft-disappointed correspondent's optimism was rewarded. So it was with cautious optimism that your reporter approached the latest in-home Metal Slug, an all-new MS for the GBA. Freed from the need of having to keep players pumping in more coins every 30 seconds, the console ports have been a lot more worthwhile, from the PS1 release of Metal Slug X with its mini-missions and single-life endurance mode, to the two inventive and different Neo Geo Pocket versions, to the neat "Storming The Mothership" and "Fat Island" bonus games added to the Xbox port of MS3. The breath of fresh air the first game represented grew staler and staler as SNK and then Playmore milked the franchise dry with a line of cash-sucking games that got less and less fun with each coin-op iteration.īut the home versions of the Slug games have always kept a little flicker of hope alive.
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Metal Slug Advance Plus by Krizal Chen Metal Slug Advance Plus by Krizal Chen (V1.1) (Hack).Alert readers will already know of World Of Stuart's disillusionment with the once-glorious Metal Slug series. Metal Slug Advance Metal Slug Advance (U). Metal Slug Advance Metal Slug Advance (J).gba Metal Slug Advance Metal Slug Advance (J).
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Metal Slug Advance Metal Slug Advance (E).gba Metal Slug Advance Metal Slug Advance (CH).gba Shmups (Flight & Naval Shoot'Em Up) (35).Shmups (Flight Shoot'em Up Scrollers) (67).